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Old Feb 22, 2005, 03:34 AM // 03:34   #101
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Ok, I've read most of what has been written here so far, and I like a lot of it.
More team/aggro'd monster info, more customization for the UI, and seperate item storage are a few of my favorites. What I've noticed though that no one has really touched other than through chat restrictions is the trading/selling system. This needs drastic changing.

From talking with a few friends about this (this was my first BWE but they're veterans) what the game needs is like a community chest system. What I mean by this is a server side selling house where you deposite your item, enter the amount you'd like to sell it for, and then walk away. Your item is then searchable and buyable by everyone, and can be sorted by item type, stats, price, etc. If your item sells, you come back the chest npc and collect your cash. This option not only eliminates all the chat spam that you see EVERYWHERE you go, but doesn't create huge amounts of lag from player based stores like you see in other mmorpgs, which is the whole point behind districts to begin with. It also allows everyone to have a chance at getting better items. I know I've salvaged rare items that someone might have wanted because I got tired of spamming the chat and getting no responses.

There should be a few limits to this though, like the number of items any individual can have in the chest at once, so it doesn't become personal storage (which there should be anyway) and possibly price limits based on item stats so the noobs don't get scammed.

While I'm not sure on all the logistics it would take to set this up, I can't imagine it would be too hard. It's really just a searchable and editable data base, the same used in many places (these forums for one).

Please Anet, do something to stop the trade spam we see in all towns. This would be an optimal solution in my opinion, but anything would be better than what we have now.
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Old Feb 22, 2005, 03:56 AM // 03:56   #102
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Default Some little suggestions

Here are some suggestions; sorry for my english... I speak french.

To adress some complaints about the new starting Ascalon area, you could give to players two choices during the level 1 character creation process:
1- New player (tutorial). The character fall into new Ascalon area.
2- Veteran player (skip tutorial). You can choose your secondary profession, and the character fall in the decimated and well-known ascalon area equipped with starting skills and stuff.

This way veteran players dont have to make the tutorial place each time they create a new character. Mmmm. I am not sure I would skip tutorial often anyway. This new area is so beautiful. BRAVO! /cheer /congrats /clap /laugh.

- Guild practice area or arena is a very attractive idea. For example, guild members could fight each other in the guild hall: give us a kind of 'old Roman stadium' somewhere inside the guild hall. People entering the downstairs arena can fight each other. Everyone else can sit an watch.

- Tanks for /AFK command. As a screensaver that starts after 2 minutes for example, let people fall AFK after 1 or 2 minutes of "zero mouse activity". While creating a team in outposts, i wont invite AFK people. Actually, if i want to get an invitation i must run and emote in small crowded outposts to show i am not AFK.

- Give us an "emoticon window". Would be funier to quickly click a "fist icon" than to type "/fistshake" in chat.

- Tanks for scalable size of UI. Great improvement.

- I found challenging the new bag limitation. My first task in the game is to get enough money to buy a 100$ bag in Lion's Arch. God what a relief when i get one! But PLEASE, let us buy a "belt pouch" in Ascalon at least! /please /kneel /beg

- I personnaly find the small map bell annoying when I play with impatient people. Maybe give us a choice of different sounds via 'right click minimap menu'? Maybe give us a choice of 3 different volumes?

- I think I will abandon my (despite very useful) Melandru stalker pet because I found it a little too noisy... oh if I had a volume for its roars, I would put it off! Or maybe my cat could roar once, while running at monster, and then shut its mouth for the rest of the battle?

- I had an idea about solving a little the problem of people that quit game before the end of mission. Everyone has a life out of the game, and sometimes you must answer the phone or simply go to bed because mom roars for bed time! (/moan) When a player quit, a small window pops up on the team creator screen, asking him if he want (or not) to replace the absent player with an henchmen of the same profession.

- Mmmm. I am sure the female ranger dance is a Dev’s joke, isn’t it?

/salute
/i love this game
/i love GW
/love
/love
/love


Avatin
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Old Feb 22, 2005, 04:03 AM // 04:03   #103
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All I have to say is I bought 2 bags. Total: 200g. They should cost less and someone told me that you can quest for bags.
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Old Feb 22, 2005, 04:15 AM // 04:15   #104
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I am newbie to GW and to MMORPG in general (I am just getting into Wow and dabbled for a week or two with DAoC, UO and AO). I had a blast this weekend and spent many more hours playing than I though I would. A few thoughts:

1) More character customization available from the start. I never really got the idea of making dyes and unique clothing so hard to get (unique armor is another thing). At least for the BWE, I ran into many many other rangers that looked just like me and that was after I had used some dropped dyes. I know MMORPG isn't the real world but in the real world it doesn't take an arm, a leg and a lifetime of adventuring to wear different color clothes than everyone else.

2) The Map travel is convenient but takes me a bit too much out of the moment. Perhaps they are planned and I am just not aware, but I would love horses or other such beasts for long distance travel.

3) More pet control. I am assuming that if I am skilled enough to charm a pet to follow me into death, then that pet is well trained enough not to attack unless I tell it to.

4) I only made it to a level 9 ranger over the weekend (after a couple false starts) so perhaps I just didn't get about much but...The post-Searing Ascalon was kind of dull looking. Pre-Sear was vibrant and visually engaging (if a little too safe), but post sear was too monochromatic. The gi-normous crystals were a really nice touch and post-Sear could have used a bit more of that flare.

5) This last is a pipe dream, but I would love an Explorer class. 75% of the fascination for me lies in exploring the continually changing world. With most MMORPG games, you can't survive long enough to see anything interesting as a single player and while I do get the appeal of joining up with a bunch of fellow players to clear an area, sometimes finding a good role-playing party is very difficult. Perhaps such a class would be pretty weak on the offense but have some strong self-defense abilities, a skill for map creation (which could then be sold), clairvoyance, discover artifacts, etc. I am kind of thinking out loud here. The MM in the MMORPG is great, but I am really seeking out a very strong single player experience to go along with it.
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Old Feb 22, 2005, 04:19 AM // 04:19   #105
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Quote:
Originally Posted by Xerro Leingod
All I have to say is I bought 2 bags. Total: 200g. They should cost less and someone told me that you can quest for bags.
That missed my list. 200g for a couple of bags? Put your nose to the grindstone for...a bag?

Are they that hard to constuct? I don't get the point of making them so hard to get.

A Bag of Holding (my old Ad&D days making an appearence here) should take that kind of effort, not a burlap sack for holding a few dozen lodestones.
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Old Feb 22, 2005, 04:19 AM // 04:19   #106
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I would suggest more, but since the game is not in final, it's hard to suggest anything. I'm sure that bags will not cost 100 gold in the final, and if they do, you will get more gold than you do now. I'm also pretty sure that not being able to open more than one bag at once is a bug, because that doesn't make much sense to implement in the final game.

I would suggest a few things, though to the team, having been in many beta tests before.

It seems as if you are not implementing tables for many systems, whatsoever. I don't know if you are doing internal testing or not, but I think that gathering data from thousands of players would be much better. This was the first beta in which I got more than 1 gold for selling an item to a vendor. I don't know what the tables look like for any of your systems, but I doubt that 1 gold per item is going to be the final value, and I doubt 100 gold for a bag is going to be either. I just think it might be a good idea to implement them so you can see how they work with large majority of players (unless you plan on having rare items sell for only 2 gold at merchants).

I think the /bug report tool in the game is useless. I can barely type anything in the /bug report. I've wanted to write long entries to report my bug, and I get only 20-30 words. For example, I was getting some odd texture corruption and clipping when killing Judiciar Hablion, and I wanted to report it but I could barely explain what was happening and how it occured.

One thing I would love to see, and I doubt would ever happen, is the ability to have player created quests. In a world that can constantly be changed, and with a team that has worked so hard and so long on developing content, why not allow players to create a quest? Submit it to Arena net for evaluation, and if you like it, implement it. Have a reward system of sorts if the quest gets accepted. Think of all the fanfics that are done by people online, and some of them are very good. You can't hire everyone in the world. I'm not saying you guys aren't capable, I just know what it takes to build a MMO and I think it would be very cool to get some fresh ideas from the players.

There needs to be more explanations of spells and skills and whatnot. Like, why should I increase my axe mastery, or why should I increase my strength. What does it do for me? If I train in a certain spell category, will I just be able to use new spells, or will they do more damage, and how much will it increase each level? I know the answers to some of these, but it would be nice to have a better guide so I know what I'm doing. Also, hopefully you will be keeping the ability to lower your skill points and re-assign them to other places. I love the ability to find a great axe, train in axe mastery, and then find a great sword, and switch it all into sword mastery.

It would also be nice if when specifying an emote, you didn't have to type out the whole thing, and there was a way to get a list of them. Like if I wanted to dance I could type /da or /dan.

It would be very cool if there are plans to implement guild halls or homes. A player could aquire a home, and it could be an instance, just like the rest of the game. People could go there and could be invited in and whatnot, and you could store items there. Perhaps much later? I have quite a big design developed for homes and guild halls if people are interested

I think that if a player is dropped, due to lag or a power outage, they should be allowed to go back into an instance zone, so the group doesn't have to do the quest all over again. I've had that a few times and it's SO frustrating. I don't know if you can't get back in due to the feature being disabled, or to prevent cheating (have someone go through most of the quest, and then invite another person in or something of that sorts) but there must be a way to flag a player as dropping connection and being in the instance, so they can come back into the instance with their group when they re-connect.

Other stuff I can't really suggest because I'm sure you've thought of it, and it will come in subsequent releases. More towns, perhaps castles, persistent important NPC's.

Oh and if you could throw in natural disasters, that would be great. Having an earthquake change the landscape, or a volcano erupt, very very cool.

I have many more suggestions, but it would take me all night to write them, and I'd have to wait to see the final product so suggest them... or work at Arena which isn't a possiblity right now :P
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Old Feb 22, 2005, 04:34 AM // 04:34   #107
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Was reading skills of all the classes and ran into one thing that really seems pointless.

(I'm assuming the site had the skill stats up-to-date)

The ranger skills I noted were "Called Shot" and "Determined Shot".

Both are non-blockable/evadable, but Determined shot has way to many reasons why NOT to use it.

Called Shot costs 10 Energy (only real negative thing about it)
and a recharge time of 4 seconds, also note that the arrow is 3x Faster which could mean the difference of you killing a target or the target healing before you strike.

Determined shot you have you invest numerous attributes just to prevent the skill from missing. (50% chance of miss with 7 or less Marksmanship! That's 28 Attributes)
Energy Cost of 5 which makes it a desirable skill.

My main complaint here is that Determined Shot doesn't have anything to offset the %chance of miss. Assume I'm making a ranger with level 0 marksmanship, which skill would you use of the two?

Suggestion:
Modify Determined Shot to have a damage bonus, perhaps +1 damage (Base of level 0 Marksmanship) and adds +1 damage per every 2 levels in Marksmanship.

-Burodsx
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Old Feb 22, 2005, 04:37 AM // 04:37   #108
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I'm posting this again since this is the proper thread for it

1) Pressing the control key shows the names of all characters in your field of view. In a pvp setting, you do this to be able to select characters more easily. However, if you click a character with control pressed, it calls for your team to attack him. So I think either make class and maybe HP visible with control pressed down, or change the hold-down key to something else than control (bindable?)

2) This last beta I had too much warping. This happened a lot in the relic map, in which I would pick up the relic and *run* all the way to under the bridge, only then to warp back half the distance and proceed walking. I think it couldn't hurt if the client "knew" the relic slowed you, but the server still controlling your movements to prevent hacking. This same idea could also be applied to knockdowns, slows, etc.

3) I still find it slightly annoying that while casting a big area spell and the target of the spell dies, you continue casting only to have it fizzle at the end. I think it should either go off anyway or fizzle as soon as the target dies; the current setup imo penalizes higher lag.
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Old Feb 22, 2005, 05:02 AM // 05:02   #109
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Thanks again for a great BPE.

Before I add suggestions, I would like to thank Gaile for appearing at Lions Arch and patiently answering questions about the game. It demonstrated to me a real committment to the community ... and for that /salute.
Ok, I know that you told me there was a really nice Dev working on the chat system, but I am still going to log my chat concerns below

ok Onto Suggestions.

1. Chat. I would like to see customisable chat windows. E.G. In the guild chat .. I might want private messages and guild messages only displayed.
2. Chat again. Cancelling chat messages etc... I would really like to be able to hit the ESC button to have the current message that I am typing cancelled. I know it was bad of me ... but while playing some characters ... sometimes I had to send garbled half messages as I needed to heal, cast, fight or realise that I was just typing crap that didn't really need to be sent in any case.
3. Friends Tab. If I added the friends window it would disappear every time I zoned. I really wanted the friends window to be persistant. Also ... there was too much text and the writing was too large on this. I just wanted a very small persistant window to display friends.
4. Guilds. finding a way to leave a guild is not very intuitive.
5. Here is to hoping we can choose maps or have random PVP maps when the game goes live. I agree that the best guilds should be great in all PVP maps... but why not introduce map choice in Tombs or elsewhere.
6. I like the idea of 1v1, 2v2, 4v4, 8v8, 8v8v8v8v8 combats. I would love to see this implemented and selectable. Personally I wanted to test some things under different circumstances but this was pretty much impossible to simulate.
7. ESC. Now that I think about it ... Escape cancels spells, removes targets, cancels messages ... ESC cancels just about anything.
8. I played the new zone and I must admit I found it a little confusing. Though I loved some of the graphics especially in the Catacombs. I found there was a tonne of quests ... but I didn't really want to run around completing them. I was keen to move along. So I hit level 5 got my profession all organsied ... then DELETED. I would've been much happier being able to say ... ok I am ready to head to Seared Ascalon and whooosh ... I am there. If it is a tutorial, surely I know when I am all tutored out and ready to play with the big dogs... I didn't feel a great desire to stay ... but that is just my personal opinion and I know it was a very different experience for other players.
9. Ok in the pre-seared ascalon, I got given a number of skills, but almost all of them were from skill lines that I didn't want to use, which made the skills essentially useless. I think maybe that the skills you are assigned might be better as a choice. (for a Necro) ... Oh you want to follow the "Path of Blood" ... to prove yourself ... Goto the shrine of ascalon in the Catacombs and retrieve the heart of the bear (or insert blood related Quest).
10. Character customisation. Well its been said before ... so I won't say too much. I know City of Heroes is a totally different genre and could not be implemented to a fraction of that degree... but... I could play around with character creation tool for hours. I wanted that to be available offline I feel like I am looking in the mirror every few seconds at the moment. As to finding your friends by appearance in a city ... well ... that is next to impossible. I think armours, textures, beards, more hair styles, hats and colour would all go a long way.... even if some of these appearances are only displayed "in public".
11. Combat Messages. I would like a text log in a window of what damage I am doing, taking, healing, preventing etc... Knowing is the path to self improvement, empower me and I will use it.

Not sure if these are suggestions or things that I couldn't work out with the changes to the UI.
1. Messages. Is it still possible to send a message to a friend?
2. F1-F4. I found it difficult now to work out how to set armours in the F1-F4. I had it all down pat last BPE, but this one got me.

And
Thank-you for fixing the messaging bug that said a player was not online. That certainly helped with communication between friends.

Catacombs were great ... some very nice graphics in there... they were huge also, got some good screenies ... especially liked the metal leaf bridge... not sure how to describe that one.
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Old Feb 22, 2005, 05:10 AM // 05:10   #110
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I believe that Guildwars' old approach was for us to be able to "redo" our quests in case we mess up. But not with the new Ascalon, once you enter the academy you're done. Heck, I was testing on what happen if I enter the academy without a second class, and I found out that I can no longer undo (correct me if I'm wrong), except for starting a new game. I dont mind that we have to buy bags, but starting out with so little inventory kinda suck, especially when you have a bunch of quests to do. Suggestions (might be repetitive from previous):

-Able to upgrade bags (ex:4 leathers and 20Gp to upgrade a 20 room bag to 30)
-Start out with 2 bags (instead of 1)
-Have a dance school, so you can learn dances emote from other class for a price of course.
-Benefits for single class?? (uh, is there any?)
-More checkpoints, it takes too long to travel in the new Ascalon
-Player owned house, good place to put stuff in and decorate (more ways to spend money $$$), or at least a bank account.
-Idenfication tools is a rip off!!! Lower the cost or extend the usage
-Riding your pet (I dont mind if it only for PvE, at least it better than running all day) or something to improve movement for other classes such as Elementalist (riding some cloud maybe? ).
-Lastly, get some coffee and relax, I dont want you guys to stress out from reading all of these suggestions and wait for my PVP suggestions next month.

Last edited by The Punisher; Feb 22, 2005 at 06:35 AM // 06:35..
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Old Feb 22, 2005, 05:14 AM // 05:14   #111
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I think they should have an option to delete quests. I still have quests from before the searing.
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Old Feb 22, 2005, 05:29 AM // 05:29   #112
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Quote:
Originally Posted by MickeyC
8. rangers still suck. I don't care what anybody thinks, but the ranger is still clearly the weakest profession in the game. aside a few useful skills like frozen soil, he's meaningless. yeah, he gets pets, but those things are weak and almost completely purposeless aside the distraction factor. I said it last month, and I'm gonna say it again: let rangers charm monsters, too. maybe not all of them, maybe only non-hostile ones, like the snow ettins I found a couple months ago somewhere around ettin's back. and maybe they have to use an elite skill of "charm monster" to do it, but let them do it. it balances them more.
OMG! I loved the ranger !

Archer, Axe wilder, Animal charmer, Not to good healer though... I have to get a charm Nicklace for Resurrect from someone. Something for next weekend event!

But I was really kicking butt with my Axe wilding. and level 12 lynx.

Ingram of Haz Ranger / Warrior
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Old Feb 22, 2005, 05:30 AM // 05:30   #113
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I don't have the time to read all of the suggestions, so I might be repeating some mentioned by someone else.

I think the game is coming along very well, and I'm loving it more and more everytime I play. Thank you for such a great game w/o a monthly fee now onto my suggestions:


1) The expandable menu in the bottom left was a nice add, but I noticed not all the options there had hot key shorcuts. Go ahead and assign some, or allow us to customize it.

2) Chatting system: Some way to filter things I don't want to see. I want to be able to filter out emotes, public chatting, etc.
a) Maybe even remove the whole "Player X starts dancing." Seems pointless.

3) A few map things need to be fixed. When I'm in "dungeon-like" areas, the map is completely useless (For example, the catacombs doesn't have a map or anything when I open the map).

4) Some type of arrow (one similar to the tutorial area) pointing towards target ally on mini-map (blips don’t always work).

5) The ability to adjust font size.

6) Easier way to disband a pet. Maybe let us right click the pet and select to disband or something.

7) More emotes and more types of dances

8) More customizations for the character appearance. Like more faces, hair styles, etc.
a) War-paint for warriors, camouflage face paint for rangers, etc.

9) Allow us to select different styles of clothes for starting characters. I don't like creating a new character with hundreds of other people wearing the exact same clothes.

10) New area/tutorial needs to be more noob-friendly. Go into more depth about using the basics.

11) Several extra side quests (not in the actual missions) can have a very vague explanation of what to do.

12) The ability to Abandon quests. Sometimes I end up with several quests I never completed what I was a young man.

13) Account and guild stashes.

14) I'd like to be able to FIND and CUSTOMIZE armors, boots, gloves, etc.

15) A new skill/stance/enchantment for a ranger could be like "hidden" where monsters are X% less likely to target them.

16) A skill/stance/enchantment for warriors to make monsters more likely to target you.

17) Air magic skill for elementalist that could be called "dust storm" or something, where it blinds and/or slows down foes by X%

18) Mesmer illusionary skill called "conversion" or something similar where there is an X% chance to convert a foe into an ally for X seconds. Wouldn't work for PvP though. PvM only.


bobert

Last edited by bobert; Feb 22, 2005 at 05:40 AM // 05:40..
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Old Feb 22, 2005, 06:15 AM // 06:15   #114
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Key Mapping/Remapping
I'm glad GW has an option to rebind the keys. However, I find it troublesome that after I readjust keys to my own preference, I'd still have to do it all over again for my other characters and every new character that I created. I would like to see a option to save your key mapping profile and load it for another character.

Also, whatever happened to the key to select the closest item dropped? Either I was on crack or I could not find that key this beta. I loved that function last beta. I wish they can bring it back, and make it so that it only selects the items that are available to you (instead of other players items).

Website
I'm sure this is a minor overlook by the webmaster, but I'd thought I'll take this chace to point them out:
Please fix the link of the "community -> forums" on the ladders page. It is right now only has a forum link to http://www.guildwars.com/community/fanforums.html and I think it's outdated. (No reason why this would be done purposely? =)
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Old Feb 22, 2005, 06:25 AM // 06:25   #115
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I typically avoid posting in forums, but having played GW's BWE this past weekend, I felt inspired. I read all the previous posts and realize some of this will be redundant, but as a teacher (art teacher, so give me no crap about my spelling please ), I have discovered that redundancy often inspires people to remember things...phone numbers, important dates, all the lyrics to "It's a Small World" etc. That said (suggestions in no perticular order):

1) Old vs. New Ascalon...I ended up a Ranger with no secondary at a low level, but who cares...A "hit-me-in-the-head-with-a-frozen-side-of-yak" kind of warning might have prevented the lack of secondary...but like I tell my students, "you didn't read the instructions carefully, did you?"

2) My female ranger has one lousy dance move...looks like she just needs a hula-hoop and she'd look like she was doing something remotely clever (minor picky gripe).

3) A variable customization of weapons would be nice...could act as one heck of a gold sink...want 30% instead of 20% bonus to damage? Fine, but it'll cost you a sacks worth of gold...not a sack of gold mind you, I spent it all on this cool sack

4) As suggested by Sir Teg, an auto team feature for quick group formation would be a hit...several online games have an auto balance for teams, I don't see this as mush different in concept or execution. Players enter a pool (maybe customize the types of teams they prefer, i.e. will you accept henchmen if no monks are available?) and are selected when certain minimum requirements are met.

5) Enemies get steads, why not I? Great gold sink and possibilities can vary by profesion...They don't seem to give the enemy a great advantage in battle...seems to make them a bigger target...maybe in an expansion?

6) As suggested by Hado: rudimentary pet commands, something like: stop fighting other animals unless asked to attack, move over "there" (anywhere but here because I'm stuck in a corner and the party is getting ticked at me you dumb, daffy, feather-headed peice of....but I digress...).

7) A "curser center" command, larger curser, different color curser preferences....hmmmm...I just kept loosing it in all commotion...who knew the curser would get lost in battle with all those explosions and such...poor little thing.

8) More variable pricing to common items...everything I sell is one gold peice? What am I, Dollar Tree?

9) When people just up and leave a party in the middle of a mission (i.e. the level 18 primary monk I won't mention by name) and leave a party high-and-dry...I'm not thinking they should be penalized, but then, neither should the rest of party...why not have a "wandering stranger", a henchman of the same primary profession, meet the party on the road...Not inconceivable that it could work into the game and keep people from getting stranded a half hour into a mission when Rankor the Misbegotten has to go pick up his kid from soccor practice. Likewise, a dial-up player that takes 5 minutes to load up, might have a henchman stand-in appear in their stead to keep the party from leaving without them...they should simply spawn in the location of the stand-in as the stand-in is dismissed or dies at the end of combat.

10) All those planks and I can't build a house or chest, even, to store stuff in....hmmmm...?

11) As an artist, character customization holds great appeal. I've made some custom skins for several games. Being all online...I see this can take up valuable resources, and pose certain logistical challenges, but imagine the variety if say, just capes were fully customizable like sprays (even at a cost). Characters in the game all seem so...pretty. What about the option to create a scarred ranger, a wart-covered necromancer, a mesmer with glowing eyes, a fat elementalist, an old fighter...Not that the characters aren't well made and changable beyond what I've seen in other games, but anything to keep yours from looking like another character ads a level of individuality.


Sorry for the long post, then again, you didn't have to read it...
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Old Feb 22, 2005, 06:46 AM // 06:46   #116
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I'll suggest here some basic features and tweaks that i'd like to see:

1. You currently have CTRL-R set as 'reply'. Although i'm VERY glad that there is a reply command in the game, (i suggested this myself in the past), I didnt see a place to change the bind in the keyboard setup. I use W E R and D to move (like most people use ASDW) and when holding control in pvp to see enemies if i strafe right, i end up opening a reply window, and all subsequent movement keys i hit end up becoming text in the reply window :/ Very annoying Please allow us to bind 'reply' to whatever we want

2. Chat groups. These are in most rpgs, and since you get degrouped when moving around between zones (a quick run to town to grab a charm or necklace) it makes group communication and coordination more difficult than it probably should be. Please allow players to create and join chat groups, and create a tab for it similar to the party guild and public chat tabs.

3. Account based fame Since GW has a fast leveling track (a good thing) Gw's replayability is imho better than other rpg's such as WOW. This lends itself to a person playing numerous characters throughout his career, even deleting old characters to create new ones. I'd like to see account based fame, with a fame ladder system in place.

4. Please color code name tags of guildies and group members differently than other players when you hold alt in meeting areas, so it is easier to find them.

5. Each time i restarted the game, my client lost my chat filter and interface size settings.

6. Perhaps it was only because i was in high res, and perhaps i'm spoiled by alt in war3, but i have the following complaints about the interface:
a. Its too hard to assess the state of a battle. Health bars are displayed too tiny to read easily (make them taller top to bottom so they are more visible?)
b. I still find it too difficult to tell who is on my team and who is an enemy without holding control and alt to see. Perhaps an option to specially color code allies playernames and outfits (always blue?) so it is easier to distinguish friend from foe? alternatively, make the team colors more prominent on the enemy's clothing.

7. please provide a simple message to the chat window when someone leaves the party.

8. [SIZE=2][COLOR=Red]PLEASE work on the disconnect issue! [/color]We usually get to the HOH every time we run tombs, however 3/4 of the time we are down one man by the time we get there due to disconnect problems with our team. Having your team crippled when you are 2 hours into tombs is beyond frustrating when the player should by all rights be able to reconnect. I brought this issue up after WPE. [COLOR=Red] I'm guessing its not a huge issue in the alpha since the population far smaller, however in release this will be a HUGE issue with the more advanced players because of the time involved to do a single tombs run.[/COLOR]. Noone wants to have their team gimped in a tombs run because someone lagged out or crashed. PLEASE PLEASE PLEASE WORK ON THIS *cry[/SIZE]

The rest of my comments are specific to pvp and I will post them at a later time.

Bravo on the new areas, i liked them alot

Last edited by xaanix; Feb 22, 2005 at 07:05 AM // 07:05..
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Old Feb 22, 2005, 06:46 AM // 06:46   #117
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First time poster here. This is my third BWE. I love this game. I do however have some things I would like to see done before Final Release.

- I would like to not be attacked through solid objects which happens nearly everywhere.

- I find it kind of cheesy how the monsters will attack me but will ignore the NPCs standing right near them. It detracts from the 'reality' of the game.

- I really like OA and verily enjoyed it. I was level 8 before I entered the Academy. I planed on being that high or higher because I wanted to wander into the Northlands and take on the Charr that had killed me previously. I also enjoy OA because it gives me several pointless quests that give me something to do whilst being bored; a good time-filler. I did find it a bit odd though that the monsters were just wandering around not really doing anything. It just seemed unreal Perhaps have them congregating and contesting each other, then run to attack me when they see me. I like the idea of the Collectors, I think they should be in the post apocalyptic areas too.

- I actually like the new inventory system. Its a back-pack, pure and simple. It holds a few odds and ends and nothing more. I like that it makes it more real and forces one to choose what to keep and what to sell. It makes it more realistic. I do however find the price and availability of Bags and pouches a bit outrageous. If they were jewel encrusted maybe...hmmm. I would like to see in town storage though. I believe in the very early stages of Guildwars that was a hyped feature. I remember talk of banks or some such thing.

- I would like to see an easier time of switching priority targets whilst fighting. Sometimes it is too difficult to switch from one target to another once committed to an attack. As a mesmer that could win or loose a battle.

- I would like it if the camera would always follow the line of attack so that my avatar isn't fighting a monster which is behind the camera's angle. I have to hot-key or manually move the camera to see who I am fighting.

- I would like it to be easier to target the foe that is currently attacking your best friend or Monk and there are four or five things fighting in that small area. The foe isn't the closest to you, nor is it the only one. By the time I scroll through the targets available he may have killed my team-mate. As of yet I have to press Ctrl and attempt to left click his red name whilst they all fight with a 50/50 chance of actually targeting the foe I want.

- I too would like a transparency option, esp. for the party screen.

- I would like to see more environmental tailoring. Perhaps more lively townsfolk going about their daily lives etc. Something that makes the environment less..morgue-like in its feel. We need more apparent signs and symbols of the story-line.

- I would like to be able to choose betwixt the Guild-cape and the Tabard that was the guild-mantle the last BWE.

- I agree with a previous poster, we need some blood. Also, I would like to see psychological factors as well such as a morale boost after a good fight, or a morale loss as we retreat.

- I too would like to see Monster difficulty scaled to the content of the party and their average/maximum/minimum levels, regardless of the land or area you visit. I would like to go to Old Ashcalon (sp?) and have a good fight there just as much as above the wall. I was getting a little bit bored fighting low-level respawned monsters every time I went through those areas.

- I know this might be difficult but I have been spoiled by the games of late and reading all the text for NPC communication just doesn't cut it for me. I know, I know bandwidth, upload times, streaming content etc. But at least give me the option no?

- Please, in the quest log, give me better direction as to where I need to go and to whom I must communicate or interact with. Also, I would like to have a message attached to the log when I find a quest item that I haven't received the quest for yet, i.e. Lodestones? what the hell are they, I still haven't found out what they are for or the bearskin, though I did find out later.

- I would like to see the level of the Henchmen alter to be averaged or in line with my own so that I am not out there hunting as a level 7 and having level 3 henchmen tagging along.

-I would like a stopper put on the 'Conjure Phantasm' skill and it's Ilk that forbid it from outright killing me when I run away from a fight cursed by it. I think the damage should stop at 1 Hit point, not causing death.

Ok that’s all I am going to rant on about for now. I don't want to make this into a novel. I assume most of these have been addressed before But I stopped reading midway through page 4. I look forward to the next BWE with glee and excitement.
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Old Feb 22, 2005, 07:52 AM // 07:52   #118
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I would love to see some easy way to show an item to someone over private messages because whenever someone asks you about the stats of an item, i always end up having to type it up over and over again. Something like world of warcraft would be nice where you hold shift and click on an item and it will show up on the chat dialog. From there people could click on that item and it will display its stats much like how it would look if you had it in your inventory.

I also would like it if they would find a better way to show that you completed a certain object for a quest. Just writing it down in the same color text gets confusing and you miss it a lot. Maybe color coding the part that says you completed a certain task to green would be more helpful.

Also a way to abandon a quest incase you can't complete it anymore or to restart it incase you dumped a quest item.
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Old Feb 22, 2005, 08:04 AM // 08:04   #119
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Location: Iowa
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Been playing every beta week since the begging almost every min of every day actually lol. Great game in the fun aspect. With huge inprovments over and over every btw. New UI is great and love the new quest system even though a few are still real bugy. Real happy with the game in gerneral but going to throw my 2gp in here.

-Said it befor ill say it again. Henchmen are wonderfull idea. Some days I just dont feel like chasing around noobs, doing mission/explore. Fun just to sit back work on some exp, farm items and smile at the wonderfull landscape. BUT henchmen are WAY out of tune for the lvl or content in alot of places, granted not all. For instance, there would be no way at all to finish off a mission solo on the way to Krypia (sp?), but when you do start missions in Lions Arch they are MUCH better. Hard to win with them but at least its POSSIBLE. Going to add one more thing about henchmen. If you do anything at all to them add comands to them. /hold here, /assist for example. Worst part about them is they rush anything you target pulling adds like mad. No way to pull npc with henchem.

-Been all over these forums all ready. A way to remove old unwanted quests would be great. Quests in gereral are nice. Would be nice to see some diffrent kind of rewards for quest besides the normal exp. Gold, items, gear ext ext. Give out newb quests for few things like salvage kits, idetification tools and whatnot. Another thing on quests. The green dot every one is crying about. Personlaly I like it for newb area's but doing away with it later is a good idea. As time goes on people will learn the lay of the land just fine and be able to find where they wana go.

-New inventory system is nice. I like the price on bags 100gp is NOT much when you get into the game. I could afford 1 after a day fairly easy. btw events dont last long but there will be no one who this will be a issue after a week or 2 strait playing after release. Some kind of gold/item hold in towns would be nice. One thing about bags that need to be changed is you need to be able to open them all at once. Found it to be very frusterating when trying to salvage.

-A looking for group command that would ad a flag over name or something would be awsome.

-Coming from a monk here who draws huge agro it seems. Add something more of a warrior taunt for PvE missions. This is a serious issue for me while doing PvE. Maybe there is and maybe my pick up warriors suck, I dont know.

-Some kind of filter on chat. Its annoying to see /dance spammed for 12 lines strait. Not that I wasnt getting my grove on lol.

-Some more, smaller village's, towns would be nice to run into them while exploring. With small scale vendors and few quests would be nice. A bit of diversity while trying to get to A to point B.

-Drop rate sucks if you are solo with henchmen. Least it seems to me when I explore/misson and I use henchmen there are WAY less drops.

Well thats enough for now. Just wait for pvp suggestions next beta.
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Old Feb 22, 2005, 08:31 AM // 08:31   #120
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**New Player Alert**
Everything I have to say is from the point of view of being brand spanking new to "this" game. I've only ever played Diablo 2, KALOnline, and DAoC online before so my viewpoint is admittedly limited to what I know from those online games. If I repeat things already commented on, so be it. It is after all what I want to say.

I found the lack of information confusing. There wasn't an in-game Help system to remind me what keyboard commands, etc., could be used. Unless I'm such a newbie I just couldn't figure out how to access it. I had to go outside the game to *find* a fansite that clearly and succinctly laid out the basics - you know hit c to target enemy, f to cycle through them, and space to attack - that sort of stuff.

Towns: In some of them it is difficult to find NPCs. I know that maybe it's thought that the labeling system helps, and it does to a point. However not all names are visible from one standpoint and you have to run around to make them visible. I never understood why an in-town map couldn't be displayed in games with NPC names and basic functions on it, ie: Outfitter (Merchant), Sir Tydus (Recruiter)

Frequent trips to town: Due to backpack size. I've no idea what it was like before so can only speak from what I know. I found the belt pouch helpful, but I never found how to get the bags that would extend the backpack. I kept having to return to town or an Outfitter to sell stuff. That gets to be a PITA when you've managed to navigate far from town and have to walk all the way back to that area after travel to town.

Quest Log: It truncates. There's only so much text and it stops. Resizing the window may get an extra line or two, but not the complete text. I've got some I don't know what to do with/can't remember.

Quests: Some seem incomplete. The quest to get Little Thom his cloak. I looked and looked for this guy and never found him.

Quest wording: Sometimes confusing and can cost time. My Ranger was trying to complete a skill quest, the NPC said something like "Run south along this ridge and kill as many (whatever) as possible in the time allotted". Even though I saw the worms popping up right next to him THAT direction was NE or something so I turned on the compass to South and ran along the ridge. Well that was wrong, time ran out and I missed doing this one before the weekend ran out (NPC kept saying try again later). I realize now that whoever wrote the quest might have meant "south" as "down". Better wording might have been to identify the beasts first, then give accurate directions "Run down this ridge and kill as many as possible..."

Also, why doesn't the update to the quest after you complete it tell you where to go next? Especially for the newbie ones, new people don't/won't know where to go.

Henchmen: Who are they and where do I get them? I read about this somewhere before this forum and it's popped up again. Who are they?

Beginner area: I don't know what is so easy or boring about it. I died at least four times on my first character and at least once on the subsequent two. I found it interesting and progressively more difficult which is appreciated as you get to know the controls, environment and general "feel" of the gameplay. And soloing the Catacombs at the monastery was a blast

Storage: Everyone seems to be asking for globally accessible town storage and I agree. It was mentioned to pay rent, but I'd rather pay a small deposit fee per item (1 gold?) with free withdrawal than try to remember to pay rent weekly or monthly at the risk of losing my stuff. That would not be very gamer friendly.

Academy: What is it? Why would I want to go there? And ugh! You mean I cannot come back? I stayed away from the Academy decision the entire weekend. I've no idea what it is, where it is, why I would benefit me and why I can't come back to good ole starter town. Surely it's worth a new window to explain all that.

Continuity: I believe mentioned by others as "linkage". Nothing has continuity. Beginners need tutorials, quests need more data, game needs more information included overall. Make the backstory work. I know the devs are working hard to get the "play" aspects of the game right for release, but without the continuity in interaction of the player, game interface and game environment, all their efforts to make enjoyable gameplay may come to naught.

Chat Window: I'd be chatting and somehow lose the chat window focus despite doing nothing else. Then ten gazillion - okay maybe six - windows open and I have to close them before continuing with chat. Why does the chat window lose focus when no other actions are being taken? It should only be a mouse click outside that window that changes the focus - or so it seems to me.

Character Description: I miss these from the other type of rpg's - chats mainly. It would be nice to write a desc for my character - who I think she is, what her attitude is and so on, advertise things for sale without spamming chat, say I'm looking for a group, etc. You could put a second button similiar to the trade button on the characters name and people could click that and read.

Pets: Are they charmed(controlled) or what? Extremely annoying was the Melandrus Stalker attacking what I term friendlies - Striders, other Stalkers and lordy I hope there aren't stronger friendly creatures. Can't we get it not to attack innocent bystanders? How about pet commands like others have suggested with not only Follow and Aggressive, but Passive mode as well? Or just make it not attack friendlies. It's not that interesting. No, on the other hand I'd like the pet to attack when I tell it to, trying to run through the areas with non-aggro critters on the road and sometimes it won't give up the fight - boring after a few times when I just want to get somewhere.

Now after all of those comments, let me say that I do love this game.

I love the solo aspect of the game and would really hate to see this go away or be nerfed. I'm a solo player by nature and like the idea of challenging myself to make it through areas others will only do as a party. I enjoyed myself heartily running around and battling without having to hear the crappy talk and begging that overwhelmingly populates other games. I've gotten so tired of 1337 speak, put-downs, cursing, come-ons, sex talk, etc., that I really want to *choose* when I have to listen to others.

I disagree with "forcing cooperation" and making people party up. The one thing that convinced me to buy the preorder was that solo (individual) players were accomodated. If this is nerfed or changed I probably won't buy the game in the end and I surely won't get all my friends or family to look at it. Btw, I feel that obsessively wanting to kill or grief other players is much more antisocial than the solo player who bothers no one and begs nothing from anyone. I doubt you find many true solo players begging in town or trying to take out other players "just for fun" or "it's the way games are played n00b". Sorry, repeating myself but I feel strongly about this.

I also like that, so far, the game seems to be geared for *more* than the teenage boy. I'm a female age 45 and I have played computer games since DOS (Kingdom of KROZ). The "think" in the gaming world that only teenage boys play computer games that include combat (Duke Nukem, Blake Stone, Diablo, DAoC) has been wrong from the start.

Thanks for listening,
Ciarre
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